
Though I might be right on the edge of being able to handle it. Total play time showing on my stats tab is at about 75 days. I don't know yet if I could say that it feels like I'm "stuck" here though. I'm in the early 200s in adventure zones right now too. I understand balance is a tricky thing, but I also know the dev complained about poor player retention regarding their game and wanted to give my 2c as to a possibility. There's just not enough to keep me actively engaged so one of the times I close the game for a week to make progress I'll simply forget it exists and not open it again. Everything is throttled so much that when you unlock a feature it's worthless for such a long time the progress you make with it is so laughably bad you may as well forget it's there. minion lab dimishing returns are so laughably high I invest my PP and food for what seems like nothing and to boost pet food income I have to spend the PP and wait for it to slowly rebuild to do it all over again or focus on production. I could split them but then gathering goes so slowly I feel I'm better off closing the game and forgetting it exists for a week or so at a time. I've done all the challenges I can do without massive time investments, if I work on gathering I don't have demons for meditation. The gear from Egypt isn't even that great, only been able to find the epic weapon, armour, and gloves so far.Īnd that's with some creative killing methods being used.That might be the case but I'm currently in the early 200s but can't reach 225. Not to mention the next stage will without fail be even more insane than this one? It's just an insane jump in numbers with seemingly no corresponding ability for the player to obtain numbers that jump their own minion into a state that has. It's just the diminishing returns mean I get almost nothing back out of it.Īnd even with all the effort, the fact remains that the 700k hp of prehistoric village with 110k defence, vs the 4.2m and higher with 250k defence oh and the 20 second timer. I'm not having pet food problems, I create more than my attack+ in the minion lab is using. Superor Eolis Yzelis Teleris and Mevolis are all capped, no + 1 yet on those.ģ/250 attack +0.01% (0.03%) 2/200 Adventure Drop Chance (2%) and 5/200 critical chance.

I've made a Superior + 1 of Celeris, Polaris, and Deleris, I'm capping the Superior + 0's right now. Zone 13 has all rare gear capped and is nearing capped epic gear - legendary and heroic need a lot of work. legendary and heroic need a lot of work. Gear is entirely capped up through zones 1 > 11 (except heroic shield.) Obviously attack and defence numbers differ depending on gear worn, but I do wear my best attack and defence gear when farming the highest zones. Slime Alchemy stats are 72.66% drop chance added and 45.07% monster rarity added.ĭouble hit chance is 5.00% (is there a way to up it outside of perks?) I have max soul shop, 5/5 Rarity&Drop and 1/1 10% minion boost. Oh and Kane is bugged I think, he doesn't start his respawn timer until you log on again. Is there a "Classes" class which buffs minion up? I've only got the top 4 unlocked, and nearing Demonist 225 so I can unlock a fifth. I'm at 80% and the next one costs 1.000Qa and even if I do get it, it won't really alter the stats that much because of said diminishing returns.Īnyway, I hope you think about it, and this is just my opinion.Īlso. The price scaling on the exp shop for 10% rarity and drop.

It's almost impossible to get any meaningful stats out of the minion lab once you're higher because of the diminishing returns. I think the jump from Prehistoric Village > Egypt is just too massive with the extreme restrictions you have in place. Well, its been a few weeks and I've still made no worthwhile progress into beating Egypt. I don't know if I'm the only one, or I'm missing something. This is because I made a post a while ago, about the 350 stage giving me problems. Soul Shop > Items > Drop and Rarity > Allowed max level up. Soul Shop > Items > Minion Boost > Allowed max level up.
