

This dumps a box to stop the platforms outside from shrinking back. Get Lara into the middle tunnel so she can use the spire-jumps and columns to reach the wall switch. Use the small ledges to rest and wait for things to reset.

In the next flooded room, Lara needs to clamber atop the first scarab switch, quickly hop across the timed platforms to a second scarab switch before everything retracts.
#TOMB RAIDER ANNIVERSARY TEMPLE OF KHAMOON WALKTHROUGH SERIES#
A series of timed scarab ledges and platforms await. Dive, operate the lever switch and go through the gate before it closes. Kill the crocs and explore the Bast room. There are two crocodiles who'd love to eat Lara in the most non-obscene way possible. She will never have a secure hold, so tap the context interaction key, and then make her mantle jump to the next part (Bast's room) and net the checkpoint. The retracting bar is timed based time Lara's jump to swing instantly from the two bars to the scarab ledge. Pull the box out and move over the rat pit. Notice the scarab grating serving as a ledge is timed to fall as soon as Lara places herself on it don't hesitate and move her on up or you waste time during time trials. Lara's goal is to mantle atop the tablet platforms and cross from one side of the six-statues room to the other in order to reach a grapple anchor and wall run to the next part. There is a switch at the end of the hall that releases two more pests kill them and trigger the switch once more. Mantle on top of something and kill the two pests (panthers) in the six-statue room (lower area). Inside the undamaged sphinx is the six-statue room. This opens the door to the undamaged sphinx and starts Lara off on finding the four solutions to the obelisk. Lara can mantle to the top area and circle around using the timed bar and grapple points to reach the switch behind the sphinx. Start with the pillar at the undamaged sphinx. Use the shoot-dodge after enraging them to make them extinct. Much smaller than the centaurs, they do not have petrification, but they still lob fireballs (treat as grenades). Heading outside nets Lara a cutscene and a fight with two new monsters - Atlanteans. After the second scarab switch, there's an enemy panther. The spring-back solution is an old trick from Lara Croft Tomb Raider Legends. The timed scarab motif will re-occur as ledges and other elements, so pay attention to the presence in each room. Lara needs to yank out the two grapple anchor rings before that to make the puzzle work. The first room is a pull the box out and ledge/swing top the opposite side, a simple and easy exercise compared to things to come.
